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Second step solution in Clear category for Army Battles by zaitsevov
class Warrior:
def __init__(self) -> None:
self.health = 50
self.attack = 5
@property
def is_alive(self) -> bool:
if self.health > 0:
return True
else:
return False
class Knight(Warrior):
def __init__(self) -> None:
super().__init__()
self.attack = 7
def fight(unit_1, unit_2) -> bool:
while True:
unit_2.health -= unit_1.attack
if not unit_2.is_alive:
return True
unit_1.health -= unit_2.attack
if not unit_1.is_alive:
return False
class Army:
def __init__(self):
self.__army = []
def add_units(self, unit, unit_qty=1):
if isinstance(unit(), Warrior):
new_units = [Warrior() for _ in range(unit_qty)]
elif isinstance(unit(), Knight):
new_units = [Knight() for _ in range(unit_qty)]
else:
new_units = []
self.__army.extend(new_units)
class Battle:
def __init__(self):
pass
def fight(self, army_1, army_2) -> bool:
while True:
if len(army_2._Army__army) == 0:
return True
if len(army_1._Army__army) == 0:
return False
if fight(army_1._Army__army[0], army_2._Army__army[0]):
army_2._Army__army.pop(0)
else:
army_1._Army__army.pop(0)
if __name__ == '__main__':
#These "asserts" using only for self-checking and not necessary for auto-testing
#fight tests
chuck = Warrior()
bruce = Warrior()
carl = Knight()
dave = Warrior()
mark = Warrior()
assert fight(chuck, bruce) == True
assert fight(dave, carl) == False
assert chuck.is_alive == True
assert bruce.is_alive == False
assert carl.is_alive == True
assert dave.is_alive == False
assert fight(carl, mark) == False
assert carl.is_alive == False
#battle tests
my_army = Army()
my_army.add_units(Knight, 3)
enemy_army = Army()
enemy_army.add_units(Warrior, 3)
army_3 = Army()
army_3.add_units(Warrior, 20)
army_3.add_units(Knight, 5)
army_4 = Army()
army_4.add_units(Warrior, 30)
battle = Battle()
assert battle.fight(my_army, enemy_army) == True
assert battle.fight(army_3, army_4) == False
print("Coding complete? Let's try tests!")
Sept. 18, 2021
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