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First solution solution in Clear category for Army Battles by CDG.Axel
class Warrior:
pass
class Army:
pass
class Warrior:
health = 50
attack = 5
@property
def is_alive(self):
return self.health > 0
def take_hit(self, unit: Warrior):
self.health -= unit.attack
return self.is_alive
class Knight(Warrior):
attack = 7
def fight(unit_1, unit_2):
while unit_1.is_alive and unit_2.is_alive:
if unit_2.take_hit(unit_1):
unit_1.take_hit(unit_2)
return unit_1.is_alive
class Army:
def __init__(self):
self.units = []
def add_units(self, unit: Warrior, count: int):
self.units.extend([unit() for i in range(count)])
@property
def is_alive(self):
return bool(self.units)
@property
def first_warrior(self) -> Warrior:
return self.units[0]
class Battle:
@staticmethod
def fight(army1: Army, army2: Army):
while army1.is_alive and army2.is_alive:
if fight(army1.first_warrior, army2.first_warrior):
army2.units.pop(0)
else:
army1.units.pop(0)
return army1.is_alive
if __name__ == '__main__':
#These "asserts" using only for self-checking and not necessary for auto-testing
#fight tests
chuck = Warrior()
bruce = Warrior()
carl = Knight()
dave = Warrior()
mark = Warrior()
assert fight(chuck, bruce) == True
assert fight(dave, carl) == False
assert chuck.is_alive == True
assert bruce.is_alive == False
assert carl.is_alive == True
assert dave.is_alive == False
assert fight(carl, mark) == False
assert carl.is_alive == False
#battle tests
my_army = Army()
my_army.add_units(Knight, 3)
enemy_army = Army()
enemy_army.add_units(Warrior, 3)
army_3 = Army()
army_3.add_units(Warrior, 20)
army_3.add_units(Knight, 5)
army_4 = Army()
army_4.add_units(Warrior, 30)
battle = Battle()
assert battle.fight(my_army, enemy_army) == True
assert battle.fight(army_3, army_4) == False
print("Coding complete? Let's try tests!")
Sept. 21, 2021
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