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game design? solution in Creative category for The Warriors by dudas
class Warrior:
def __init__(self):
self._health = 50
self.blow = 5
print(hash(self))
def hit(self, unit):
unit.get_hit(self.blow)
def get_hit(self, blow):
self._health -= blow
print(hash(self), ' got hit. health =', self._health)
@property
def is_alive(self):
return self._health > 0
class Knight(Warrior):
def __init__(self):
super().__init__()
self.blow = 7
def fight(unit_1, unit_2):
while unit_1.is_alive and unit_2.is_alive:
unit_1.hit(unit_2)
if unit_2.is_alive:
unit_2.hit(unit_1)
return unit_1.is_alive
if __name__ == "__main__":
# These "asserts" using only for self-checking and not necessary for auto-testing
chuck = Warrior()
bruce = Warrior()
carl = Knight()
dave = Warrior()
mark = Warrior()
assert fight(chuck, bruce) == True
assert fight(dave, carl) == False
assert chuck.is_alive == True
assert bruce.is_alive == False
assert carl.is_alive == True
assert dave.is_alive == False
assert fight(carl, mark) == False
assert carl.is_alive == False
print("Coding complete? Let's try tests!")
May 7, 2023