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Override operator solution solution in Creative category for The Defenders by RayJons
# Taken from mission Army Battles
# Taken from mission The Warriors
class Warrior:
def __init__(self):
self.health = 50
self.attack = 5
self.defence = 0
def __isub__(self, value):
self.health = self.health - value
return self
@property
def is_alive(self):
return self.health > 0
class Knight(Warrior):
def __init__(self):
Warrior.__init__(self)
self.attack = 7
class Defender(Warrior):
def __init__(self):
Warrior.__init__(self)
self.health = 60
self.attack = 3
self.defence = 2
def __isub__(self, value):
self.health = self.health - value + self.defence if self.defence < value else self.health
return self
class Army:
def __init__(self):
self.units = []
def add_units(self, unit, number):
for _ in range(number):
self.units.append(unit())
class Battle:
def fight(self, army_1, army_2):
while len(army_1.units) and len(army_2.units):
if fight(army_1.units[0], army_2.units[0]):
army_2.units.pop(0)
else:
army_1.units.pop(0)
return len(army_1.units) > 0
def fight(unit_1, unit_2):
while unit_1.is_alive and unit_2.is_alive:
unit_2 -= unit_1.attack * unit_1.is_alive
unit_1 -= unit_2.attack * unit_2.is_alive
return unit_1.is_alive
if __name__ == '__main__':
#These "asserts" using only for self-checking and not necessary for auto-testing
chuck = Warrior()
bruce = Warrior()
carl = Knight()
dave = Warrior()
mark = Warrior()
assert fight(chuck, bruce) == True
assert fight(dave, carl) == False
assert chuck.is_alive == True
assert bruce.is_alive == False
assert carl.is_alive == True
assert dave.is_alive == False
assert fight(carl, mark) == False
assert carl.is_alive == False
print("Coding complete? Let's try tests!")
if __name__ == '__main__':
#These "asserts" using only for self-checking and not necessary for auto-testing
#fight tests
chuck = Warrior()
bruce = Warrior()
carl = Knight()
dave = Warrior()
mark = Warrior()
assert fight(chuck, bruce) == True
assert fight(dave, carl) == False
assert chuck.is_alive == True
assert bruce.is_alive == False
assert carl.is_alive == True
assert dave.is_alive == False
assert fight(carl, mark) == False
assert carl.is_alive == False
#battle tests
my_army = Army()
my_army.add_units(Knight, 3)
enemy_army = Army()
enemy_army.add_units(Warrior, 3)
army_3 = Army()
army_3.add_units(Warrior, 20)
#army_3.add_units(Knight, 5)
army_4 = Army()
army_4.add_units(Warrior, 21)
battle = Battle()
assert battle.fight(my_army, enemy_army) == True
assert battle.fight(army_3, army_4) == True
print("Coding complete? Let's try tests!")
if __name__ == '__main__':
#These "asserts" using only for self-checking and not necessary for auto-testing
#fight tests
chuck = Warrior()
bruce = Warrior()
carl = Knight()
dave = Warrior()
mark = Warrior()
bob = Defender()
mike = Knight()
rog = Warrior()
lancelot = Defender()
assert fight(chuck, bruce) == True
assert fight(dave, carl) == False
assert chuck.is_alive == True
assert bruce.is_alive == False
assert carl.is_alive == True
assert dave.is_alive == False
assert fight(carl, mark) == False
assert carl.is_alive == False
assert fight(bob, mike) == False
assert fight(lancelot, rog) == True
#battle tests
my_army = Army()
my_army.add_units(Defender, 1)
enemy_army = Army()
enemy_army.add_units(Warrior, 2)
army_3 = Army()
army_3.add_units(Warrior, 1)
army_3.add_units(Defender, 1)
army_4 = Army()
army_4.add_units(Warrior, 2)
battle = Battle()
assert battle.fight(my_army, enemy_army) == False
assert battle.fight(army_3, army_4) == True
print("Coding complete? Let's try tests!")
March 23, 2022