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First solution in Speedy category for The Vampires by graff059
# Taken from mission The Defenders
# Taken from mission Army Battles
# Taken from mission The Warriors
class Warrior:
def __init__(self):
self.health = 50
self.attack = 5
self.defense = 0
self.vampirism = 0
@property
def is_alive(self):
return self.health > 0
class Knight(Warrior):
def __init__(self):
super().__init__()
self.attack = 7
class Rookie(Warrior):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.attack = 1
class Defender(Warrior):
def __init__(self):
super().__init__()
self.health = 60
self.attack = 3
self.defense = 2
class Vampire(Warrior):
def __init__(self):
super().__init__()
self.health = 40
self.attack = 4
self.vampirism = 0.5
def fight(unit_1, unit_2):
while unit_1.health > 0 and unit_2.health > 0:
damage = unit_1.attack - unit_2.defense if unit_1.attack > unit_2.defense else 0
unit_2.health -= damage
unit_1.health += damage * unit_1.vampirism
if unit_2.health <= 0:
break
damage = unit_2.attack - unit_1.defense if unit_2.attack > unit_1.defense else 0
unit_1.health -= damage
unit_2.health += damage * unit_2.vampirism
return unit_1.health > 0
class Army():
def __init__(self):
self.units = []
def add_units(self, unit, units_num):
for i in range(units_num):
self.units.append(unit())
class Battle():
def __init__(self):
pass
def fight(self, army_1, army_2):
begin_1 = 0
begin_2 = 0
while army_1.units[-1].is_alive and army_2.units[-1].is_alive:
if fight(army_1.units[begin_1], army_2.units[begin_2]):
begin_2 += 1
else:
begin_1 += 1
return army_1.units[-1].is_alive
if __name__ == '__main__':
#These "asserts" using only for self-checking and not necessary for auto-testing
chuck = Warrior()
bruce = Warrior()
carl = Knight()
dave = Warrior()
mark = Warrior()
assert fight(chuck, bruce) == True
assert fight(dave, carl) == False
assert chuck.is_alive == True
assert bruce.is_alive == False
assert carl.is_alive == True
assert dave.is_alive == False
assert fight(carl, mark) == False
assert carl.is_alive == False
print("Coding complete? Let's try tests!")
if __name__ == '__main__':
#These "asserts" using only for self-checking and not necessary for auto-testing
#fight tests
chuck = Warrior()
bruce = Warrior()
carl = Knight()
dave = Warrior()
mark = Warrior()
assert fight(chuck, bruce) == True
assert fight(dave, carl) == False
assert chuck.is_alive == True
assert bruce.is_alive == False
assert carl.is_alive == True
assert dave.is_alive == False
assert fight(carl, mark) == False
assert carl.is_alive == False
#battle tests
my_army = Army()
my_army.add_units(Knight, 3)
enemy_army = Army()
enemy_army.add_units(Warrior, 3)
army_3 = Army()
army_3.add_units(Warrior, 20)
army_3.add_units(Knight, 5)
army_4 = Army()
army_4.add_units(Warrior, 30)
battle = Battle()
assert battle.fight(my_army, enemy_army) == True
assert battle.fight(army_3, army_4) == False
print("Coding complete? Let's try tests!")
if __name__ == '__main__':
#These "asserts" using only for self-checking and not necessary for auto-testing
#fight tests
chuck = Warrior()
bruce = Warrior()
carl = Knight()
dave = Warrior()
mark = Warrior()
bob = Defender()
mike = Knight()
rog = Warrior()
lancelot = Defender()
assert fight(chuck, bruce) == True
assert fight(dave, carl) == False
assert chuck.is_alive == True
assert bruce.is_alive == False
assert carl.is_alive == True
assert dave.is_alive == False
assert fight(carl, mark) == False
assert carl.is_alive == False
assert fight(bob, mike) == False
assert fight(lancelot, rog) == True
#battle tests
my_army = Army()
my_army.add_units(Defender, 1)
enemy_army = Army()
enemy_army.add_units(Warrior, 2)
army_3 = Army()
army_3.add_units(Warrior, 1)
army_3.add_units(Defender, 1)
army_4 = Army()
army_4.add_units(Warrior, 2)
battle = Battle()
assert battle.fight(my_army, enemy_army) == False
assert battle.fight(army_3, army_4) == True
print("Coding complete? Let's try tests!")
if __name__ == '__main__':
#These "asserts" using only for self-checking and not necessary for auto-testing
#fight tests
chuck = Warrior()
bruce = Warrior()
carl = Knight()
dave = Warrior()
mark = Warrior()
bob = Defender()
mike = Knight()
rog = Warrior()
lancelot = Defender()
eric = Vampire()
adam = Vampire()
richard = Defender()
ogre = Warrior()
assert fight(chuck, bruce) == True
assert fight(dave, carl) == False
assert chuck.is_alive == True
assert bruce.is_alive == False
assert carl.is_alive == True
assert dave.is_alive == False
assert fight(carl, mark) == False
assert carl.is_alive == False
assert fight(bob, mike) == False
assert fight(lancelot, rog) == True
assert fight(eric, richard) == False
assert fight(ogre, adam) == True
#battle tests
my_army = Army()
my_army.add_units(Defender, 2)
my_army.add_units(Vampire, 2)
my_army.add_units(Warrior, 1)
enemy_army = Army()
enemy_army.add_units(Warrior, 2)
enemy_army.add_units(Defender, 2)
enemy_army.add_units(Vampire, 3)
army_3 = Army()
army_3.add_units(Warrior, 1)
army_3.add_units(Defender, 4)
army_4 = Army()
army_4.add_units(Vampire, 3)
army_4.add_units(Warrior, 2)
battle = Battle()
assert battle.fight(my_army, enemy_army) == False
assert battle.fight(army_3, army_4) == True
print("Coding complete? Let's try tests!")
Aug. 26, 2019
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