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The Healers solution in Clear category for The Healers by iskenderunbtr
# Taken from mission The Lancers
class Warrior():
def __init__(self):
self.health=self.max_health=50
self.attack=5
@property
def is_alive(self):
return self.health>0
class Knight(Warrior):
def __init__(self):
super().__init__()
self.attack=7
class Defender(Warrior):
def __init__(self):
super().__init__()
self.health=self.max_health=60
self.attack=3
self.defense=2
class Vampire(Warrior):
def __init__(self):
self.health=self.max_health=40
self.attack=4
self.vampirism=50
class Lancer(Warrior):
def __init__(self):
super().__init__()
self.attack=6
class Healer(Warrior):
def __init__(self):
self.health=self.max_health=60
self.attack=0
@staticmethod
def heal(player):
player.health+=2
if player.max_healthplayer2.defense else 0
player2.health-=damage
if isinstance(player1,Vampire):player1.health+=damage*player1.vampirism/100
if isinstance(player1, Lancer) and army2 is not None and \
len(army2.army_list)>1 :army2.army_list[1].health-=damage*0.5
if army1 is not None and len(army1.army_list)>2 and isinstance(army1.army_list[1], Healer):
army1.army_list[0].health+=2
while player1.is_alive and player2.is_alive:
hit(player1,player2,army1,army2)
if player2.is_alive:
hit(player2,player1,army2,army1)
return player1.is_alive
if __name__ == '__main__':
#These "asserts" using only for self-checking and not necessary for auto-testing
#fight tests
chuck = Warrior()
bruce = Warrior()
carl = Knight()
dave = Warrior()
mark = Warrior()
bob = Defender()
mike = Knight()
rog = Warrior()
lancelot = Defender()
eric = Vampire()
adam = Vampire()
richard = Defender()
ogre = Warrior()
freelancer = Lancer()
vampire = Vampire()
priest = Healer()
assert fight(chuck, bruce) == True
assert fight(dave, carl) == False
assert chuck.is_alive == True
assert bruce.is_alive == False
assert carl.is_alive == True
assert dave.is_alive == False
assert fight(carl, mark) == False
assert carl.is_alive == False
assert fight(bob, mike) == False
assert fight(lancelot, rog) == True
assert fight(eric, richard) == False
assert fight(ogre, adam) == True
assert fight(freelancer, vampire) == True
assert freelancer.is_alive == True
assert freelancer.health == 14
priest.heal(freelancer)
assert freelancer.health == 16
#battle tests
my_army = Army()
my_army.add_units(Defender, 2)
my_army.add_units(Healer, 1)
my_army.add_units(Vampire, 2)
my_army.add_units(Lancer, 2)
my_army.add_units(Healer, 1)
my_army.add_units(Warrior, 1)
enemy_army = Army()
enemy_army.add_units(Warrior, 2)
enemy_army.add_units(Lancer, 4)
enemy_army.add_units(Healer, 1)
enemy_army.add_units(Defender, 2)
enemy_army.add_units(Vampire, 3)
enemy_army.add_units(Healer, 1)
army_3 = Army()
army_3.add_units(Warrior, 1)
army_3.add_units(Lancer, 1)
army_3.add_units(Healer, 1)
army_3.add_units(Defender, 2)
army_4 = Army()
army_4.add_units(Vampire, 3)
army_4.add_units(Warrior, 1)
army_4.add_units(Healer, 1)
army_4.add_units(Lancer, 2)
battle = Battle()
assert battle.fight(my_army, enemy_army) == False
assert battle.fight(army_3, army_4) == True
print("Coding complete? Let's try tests!")
Aug. 24, 2020