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First solution in Clear category for The Defenders by fokusd
# Taken from mission Army Battles
# Taken from mission The Warriors
class Warrior:
def __init__(self):
self.health = 50
self.attack = 5
@property
def is_alive(self):
if self.health > 0:
return True
return False
class Knight(Warrior):
def __init__(self):
super().__init__()
self.attack = 7
class Defender(Warrior):
def __init__(self):
super().__init__()
self.health = 60
self.attack = 3
self.defense = 2
def fight(unit_1, unit_2):
while True:
if isinstance(unit_2, Defender):
if unit_1.attack>unit_2.defense:
unit_2.health -= (unit_1.attack-unit_2.defense)
else:
unit_2.health = unit_2.health - unit_1.attack
if not unit_2.is_alive:
return True
if isinstance(unit_1, Defender):
if unit_2.attack>unit_1.defense:
unit_1.health -= (unit_2.attack-unit_1.defense)
else:
unit_1.health = unit_1.health - unit_2.attack
if not unit_1.is_alive:
return False
class Army:
def __init__(self):
self.units = []
def add_units(self, units, count):
for i in range(count):
self.units.append(units())
class Battle:
def fight(self, army1, army2):
while army1.units and army2.units:
if fight(army1.units[0], army2.units[0]):
del army2.units[0]
else:
del army1.units[0]
if army1.units:
return True
else:
return False
if __name__ == '__main__':
# These "asserts" using only for self-checking and not necessary for auto-testing
# fight tests
chuck = Warrior()
bruce = Warrior()
carl = Knight()
dave = Warrior()
mark = Warrior()
assert fight(chuck, bruce) == True
assert fight(dave, carl) == False
assert chuck.is_alive == True
assert bruce.is_alive == False
assert carl.is_alive == True
assert dave.is_alive == False
assert fight(carl, mark) == False
assert carl.is_alive == False
# battle tests
my_army = Army()
my_army.add_units(Knight, 3)
enemy_army = Army()
enemy_army.add_units(Warrior, 3)
army_3 = Army()
army_3.add_units(Warrior, 20)
army_3.add_units(Knight, 5)
army_4 = Army()
army_4.add_units(Warrior, 30)
battle = Battle()
assert battle.fight(my_army, enemy_army) == True
assert battle.fight(army_3, army_4) == False
print("Coding complete? Let's try tests!")
if __name__ == '__main__':
#These "asserts" using only for self-checking and not necessary for auto-testing
#fight tests
chuck = Warrior()
bruce = Warrior()
carl = Knight()
dave = Warrior()
mark = Warrior()
bob = Defender()
mike = Knight()
rog = Warrior()
lancelot = Defender()
assert fight(chuck, bruce) == True
assert fight(dave, carl) == False
assert chuck.is_alive == True
assert bruce.is_alive == False
assert carl.is_alive == True
assert dave.is_alive == False
assert fight(carl, mark) == False
assert carl.is_alive == False
assert fight(bob, mike) == False
assert fight(lancelot, rog) == True
#battle tests
my_army = Army()
my_army.add_units(Defender, 1)
enemy_army = Army()
enemy_army.add_units(Warrior, 2)
army_3 = Army()
army_3.add_units(Warrior, 1)
army_3.add_units(Defender, 1)
army_4 = Army()
army_4.add_units(Warrior, 2)
battle = Battle()
assert battle.fight(my_army, enemy_army) == False
assert battle.fight(army_3, army_4) == True
print("Coding complete? Let's try tests!")
June 1, 2019
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