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Using The Warriors solution in Clear category for Army Battles by Goran7T
# Taken from mission The Warriors
class Warrior:
def __init__(self):
self.health = 50
self.attack = 5
@property
def is_alive(self):
return self.health > 0
class Knight(Warrior):
def __init__(self):
super().__init__()
self.attack = 7
def fight(unit_1, unit_2):
while True:
unit_2.health -= unit_1.attack
if unit_2.health <= 0 :
break
else:
unit_1.health -= unit_2.attack
if unit_1.health <= 0:
break
return unit_1.is_alive
class Army():
def __init__(self):
self.units = []
@property
def is_empty(self):
return len(self.units) == 0
def add_units(self,unitType,NoOfUnits):
for _ in range(NoOfUnits):
newUnit = unitType()
self.units.append(newUnit)
class Battle():
def fight(self,Army1,Army2):
unit1 = Army1.units.pop(0)
unit2 = Army2.units.pop(0)
while True:
if fight(unit1,unit2):
if Army2.is_empty:
break
unit2 = Army2.units.pop()
else:
if Army1.is_empty:
break
unit1 = Army1.units.pop()
return Army2.is_empty and not unit2.is_alive
if __name__ == '__main__':
#These "asserts" using only for self-checking and not necessary for auto-testing
#fight tests
chuck = Warrior()
bruce = Warrior()
carl = Knight()
dave = Warrior()
mark = Warrior()
assert fight(chuck, bruce) == True
assert fight(dave, carl) == False
assert chuck.is_alive == True
assert bruce.is_alive == False
assert carl.is_alive == True
assert dave.is_alive == False
assert fight(carl, mark) == False
assert carl.is_alive == False
#battle tests
my_army = Army()
my_army.add_units(Knight, 3)
enemy_army = Army()
enemy_army.add_units(Warrior, 3)
army_3 = Army()
army_3.add_units(Warrior, 20)
army_3.add_units(Knight, 5)
army_4 = Army()
army_4.add_units(Warrior, 30)
battle = Battle()
assert battle.fight(my_army, enemy_army) == True
assert battle.fight(army_3, army_4) == False
print("Coding complete? Let's try tests!")
Nov. 27, 2019